Fallout 4 which partner is better. Companions. Who to stir up with

There are 13 companions in Fallout 4 that you can take as your companions. Each of them has unique abilities and skills. Each partner has his own quest, after which he can be taken with him. You can only take one partner with you, with whom you will travel. All companions are divided into three types:

  1. Mutants - ghouls and FEV test subjects
  2. Mechanical - Robots.
  3. Synths of 3 generations are robots practically indistinguishable from humans.

Note:

  1. If you sleep with your other half (got nai highest level development of relationships, and flirting was always successful), you get a temporary ability "Lover's Embrace" (or "Love's Embrace"), which gives + 15% experience for a limited time.
  2. When you reach the highest level of development of relations with a companion, you receive a special skill.

Codsworth is the protagonist's robot butler before The great war... Even 200 years have not changed the attitude of a mechanical friend - he is always ready to serve faithfully to a refugee.

  • Transfer of things;
  • Psychic Treatment;
  • Armor modification;
  • Weapon modification.
  • Help for the settlers.
  • Addiction to chemicals;
  • Use of chemicals;
  • The killing of civilians;
  • Pickpocketing;
  • Theft.

A dog is a friend of man at all times. So is our four-legged companion Psina. He is always ready to come to the rescue, to fulfill your orders (he will go to a certain location, pick up items for you). The dog has its own perk Fighting dog, which will be available only when the hero's charisma is equal to 4 units. In this regard, you do not need to take any actions to increase loyalty.

Preston Garvey is the leader of the Commonwealth militia and part-time leader of a group of people living in the Commonwealth itself. He is an excellent shooter from laser weapons. He is responsible for supplying items for the expansion of your settlement.

Actions that allow you to win the companion's favor:

  • Transfer of things;
  • Weapon modification.
  • Help for the settlers.

Actions that will worsen your relationship with your companion:

  • Addiction to chemicals;
  • Eating corpses;
  • The killing of civilians;
  • Opening of locks (belonging to someone);
  • Pickpocketing;
  • Theft.

Like all reporters, Piper loves being in the middle of the action, which allows her to create truly good articles. Has its own newspaper called "Social Events". I don't see that she is a woman, her pistol shooting skill is very impressive.

Actions that allow you to win the companion's favor:

  • Transfer of things;
  • Psychic Treatment;
  • Opening of locks (not owned by anyone).
  • Help for the settlers.

Actions that will worsen your relationship with your companion:

  • Eating corpses;
  • The killing of civilians;
  • Opening of locks (belonging to someone);
  • Pickpocketing;
  • Theft.

It is extremely rare that one companion accommodates so many negative habits: the use and dependence on chemicals, hacking, alcoholism, theft. But, as with all stories, when doing side quest Kate can change her mind about her life.

Actions that allow you to win the companion's favor:

  • Alcohol consumption;
  • Naked;
  • Opening of locks (belonging to someone);
  • Pickpocketing.

Actions that will worsen your relationship with your companion:

  • Addiction to chemicals (Quest);
  • Use of chemicals (Quest);
  • Eating corpses;
  • The killing of civilians.
  • Shows of kindness
  • Help for the settlers

Curie resembles Codsworth in design, but is a more useful ally than Codsworth. He is not only an excellent close and medium range fighter, but also a medic.

Actions that allow you to win the companion's favor:

  • Transfer of things;
  • Psychic Treatment;
  • Choice of peaceful solutions;
  • Joining all factions (except for the Institute);
  • Help for synths.

Actions that will worsen your relationship with your companion:

  • Use of chemicals;
  • The killing of civilians;
  • Pickpocketing;
  • Helping the nuclear-world raiders;
  • Theft.

Paladin Dance is a real killing machine in power armor, and using a laser cannon solves all problems. By completing the quests of the Brotherhood of Steel, you can improve relations with Danse.

Actions that allow you to win the companion's favor:

  • Weapon modification;
  • Modifying armor;
  • Using power armor;
  • Using a rotorcraft.

Actions that will worsen your relationship with your companion:

  • Addiction to chemicals;
  • The killing of civilians;
  • Opening of locks (belonging to someone);
  • Pickpocketing;
  • Theft.
  • Escape from the battlefield (the location where the enemies remained)
  • When you ask for more money

The Deacon is the best field agent for Operation Subway. Initially, he was sent to follow the main character. Will be a great companion for those who like to play from stealth.

Actions that allow you to win the companion's favor:

  • Transfer of things;
  • Hacking computers;
  • Psychic Treatment;
  • Opening of locks (belonging to someone);
  • Opening of locks (not owned by anyone);
  • Successful persuasion in conversation.

Actions that will worsen your relationship with your companion:

  • Addiction to chemicals;
  • Use of chemicals;
  • Eating corpses;
  • The killing of civilians.

No matter how it sounds, Hancock is one of the possible companions for a refugee. This character is impossible to miss - the cocked hat, earrings and red clothes of a revolutionary character are instantly striking.

Actions that allow you to win the companion's favor:

  • Addiction to chemicals;
  • Transfer of things.
  • Completing tasks of the "Underground" or Minutemans.
  • Request for an increase in the reward.

Actions that will worsen your relationship with your companion:

  • The killing of civilians;
  • Naked;
  • Theft.

- a mercenary who is an expert in weapons, in particular in the possession of a sniper rifle. This companion, thanks to his skills, can cover the hero at a considerable distance. Most importantly, McCready is seen for the second time in the Fallout universe. The first time we meet him in Fallout 3, after completing the main quest. At the time, McCready was a cocky child and mayor Little Lamplight... Who knew how, in spite of his years, to bend three-tiered ... 10 years later he married Lucy, according to him he has a son - Duncan. At the time of the meeting with the Survivor, McCready will agree to travel with him for a modest fee - 250 caps.

During the quest "The Long Road Ahead" and increasing relations with him, he will tell you that his wife Lucy was killed by wild ghouls, and his son became seriously ill. And asks the Survivor to help him in his search for a cure.

Actions that allow you to win the companion's favor:

  • Opening of locks (belonging to someone);
  • Successful persuasion in conversation;
  • Theft.
  • Ask for more payment

Actions that will worsen your relationship with your companion:

  • Addiction to chemicals;
  • Transfer of things;
  • The killing of civilians.

Inventory:

  • Cloak McCready
  • McCready Hat
  • Hunting Carbine

Yes, a mutant named Strongman is also one of the possible companions for a wasteland explorer. The strongman relies on brute strength and prefers to fight in close combat - since the huge hammer allows him to do this.

Actions that allow you to win the companion's favor:

  • Eating corpses;
  • The killing of civilians.

Actions that will worsen your relationship with your companion:

  • Psychic Treatment;
  • Opening of locks (belonging to someone);
  • Opening of locks (not owned by anyone);
  • Successful persuasion in conversation;
  • Using power armor;
  • Using a rotorcraft.

To all their appearance synth Nick Valentine proves that he is a true detective. Nick is the owner of his own detective agency in Diamond City. This companion can be found while completing the main quest to find your son.

Actions that allow you to win the companion's favor:

  • Transfer of things;
  • Hacking computers;
  • Treatment of Psina.
  • Help for the settlers.

Actions that will worsen your relationship with your companion:

  • Eating corpses;
  • The killing of civilians;
  • Opening of locks (belonging to someone);
  • Pickpocketing;
  • Theft.

X6-88 - the crown of the development of science and creation artificial people... He is an institute hunter and was created exclusively for warfare. Has the ability to use advanced energy weapons and can recognize the presence of hostile creatures.

Actions that allow you to win the companion's favor:

  • Hacking computers;
  • Modifying armor;
  • Weapon modification;
  • Successful persuasion in conversation;
  • Assigning settlers to a pillory;
  • Aid to the Institute;
  • Help to raiders from the World Cores (capture of settlements, etc.);
  • Using power armor.

Actions that will worsen your relationship with your companion:

  • Addiction to chemicals;
  • Use of chemicals;
  • Transfer of things;
  • Dog treatment;
  • Naked;
  • Selfless help to people in the Commonwealth;
  • Using a rotorcraft;
  • Rudeness and demand for higher fees in relation to the scientists of the Institute;
  • Bribe;
  • Completing tasks for the Brotherhood of Steel.

Note: the list of satellites is being updated gradually. Click on a satellite name to go to a separate page.


Satellites

Appearance

Name

Race

novel

Ability

Animal

The dog can hold enemies to make it easier for you to attack them.

10 to the resistance of energy attacks of robots.

When hacking a terminal, you have one more attempt, also, the blocking time is reduced by 50% (by default 10 seconds).

Available

You get double experience for convincing others or discovering new locations.

Available

Fighting with a superior number of enemies, you get + 20% to damage resistance and + 20% to damage.

You gain + 20% damage from stealth, and the duration of the Stealth fight is increased by 20%.

Available

When your health is below 25%, action points regenerate 25% faster.

20% to Resistance to Energy Weapons.

Available

You can restore 100 health if your health level falls below 10% (no more than once a day).

Available

20% damage against synths, ghouls and super mutants.

Super mutant

20% Melee Damage while Health is below 25%

Available

20% chance of headshots in VATS

Appearance

Name

Race

novel

Ability


As you travel the Commonwealth, you will meet people (and not only people) who will want to keep you company. Companions will be able to support you in battle, help you carry heavy loads, and, if a close relationship is established between you, endow you with special abilities.

You can only have one companion.

Satellite menu

Walk up to the satellite and press [E] to open the satellite menu. The following actions are available to you in this menu:

  • "Talk" - [Up arrow]: talk to a companion or part with him;
  • "Stay here" - [Down arrow]: order the companion to wait for you at this place;
  • "Barter" - [Arrow left]: exchange items with a companion or change his equipment.

Barter and equipment

Select "Barter" to open the companion item window. Use your mouse to move items between the windows.

You can also choose equipment for your companion, but keep in mind that not all companions can use all items. For the companion to use an item, place this item in its window, move the cursor over it and press [T].

Press [R] to move all companion items to you at once.

Conversations

In the "Talk" menu you can:

  • [Up arrow] - talk to a satellite
  • [Down arrow] - find out how the satellite is in this moment applies to you
  • [Left arrow] - part with a satellite

When parting with a companion, you can order him to wait for you in a workshop in any of the friendly settlements. Otherwise, he will return to his home.

Orders

You can give orders to the companion: to do this, use the companion's menu or stand to face him and press [E].

In this case, it will go into control mode.

To give an order, point in the direction of the object or place to which the satellite should approach, and press [E]. the satellite can be ordered:

  • go to a specific place;
  • interact with an object, such as opening a door or pressing a button;
  • pick up an item;
  • attack the enemy.

Some companions can be ordered to pick a lock or hack a terminal. In order for the satellite to open the lock, he must have pins with him.

The satellite may refuse to perform certain orders- for example, if the task is too much for him or contradicts his moral principles. If your companion commits any crime, you will be responsible for it.

Press to exit control mode.

Relationship

Your companions, like the rest of the inhabitants of the Commonwealth, have their own value systems, which are based on their social circle and upbringing.

If you can win the favor of a satellite, he will give you a unique ability.

However, if you do too many things that he will not like, he will leave you. Forever and ever.

Death

Companions have a certain amount of health, but they cannot die - when health drops to a certain level, the companion loses the ability to fight, and for some time is "knocked out", after a while it will return to its normal state. Satellites cannot die... The only way to permanently lose a companion is to spoil relations with him, in this case he will leave you and will not want to join you anymore.

There will be 13 companions for the Main Hero. And it will be people, animals, robots, ghoul (Hancock) and more.

You can take them with you at any time (after meeting them) and replace them with each other when it is convenient. But you can only take one companion at a time. And, yes, they are immortal. Separate achievements / trophies have also been created for companions: "Never Go It Alone" for which you will need to hire 5 companions b "Lovable" - raise the level of relations to the maximum with one companion.

Companion Perks

Each companion will have its own perk, which is always active and does not depend on the distance between the Hero and the companion. For example, the Hero left on the road, and the companion is just catching up with him, running out of a distant turn on the road. The main thing is that this satellite should be with the Hero, and not, like others, expected him at the "base". Accordingly, if the satellite is replaced, then the perk will change.

Keith (Cait) - fast regeneration of HP, if the indicator is below 25%.

Mister Assistant (Codsworth) - Increase resistance to energy damage from robotic weapons by 10 units.

Curie - once a day restores 100 HP if its level is below 10%.

Dance (Danse) - increased damage by 20% against super mutants, wild animals and robots

Deacon - increased damage from hidden attacks by 20% and increased duration of the Stealth mode by 20%

Hancock - with a radioactivity indicator (RAD) of 250 or higher, a critical hit is accelerated by 20%.

Maccready - The chance to hit headshots using the VATS system is increased by 20%.

Nick Valentine - 50% faster restart when hacked terminals and one extra chance of being hacked.

Piper - 100% bonus experience during dialogues with NPCs and opening new locations on the map.

Preston - 20% increased damage and resistance to damage when colliding with three or more enemies.

Strong - when HP is below 25%, weapon damage is increased by 20%.

X6-88 - Increases resistance to energy damage by 20 units.

Romantic line

You can develop a romantic line with the characters: Kate, Dance, Hancock, McCreedy, Piper, Preston. To develop a friendship / love relationship, choose answers in dialogues and take actions that will please your companions. The tables below will help you to orient yourself additionally, and in more detail about each satellite - below

Robot Mister Helper (Codsworth)

Robot Mister Assistant (Codsworth) was once your home robot (a la butler) before the nuclear bombs were dropped. He loves to talk a lot and is quite good at fighting. You can find it after leaving the Vault, when you head towards the Sanctuary Hills, where the Hero of the game used to live.

Kate (Cait)

Cait is a drug addict and melee fighter in the Arenas. But he also knows how to pick locks. You can find it east of Diamond City, in the Combat Zone. When entering the location, pay attention to the neon sign above the door. Enter this building and help Kate fight off the raiders. Personal Quest: Gentle Intervention

Curie

Curie is a robot that looks like a Master Assistant. Its armament is a laser pistol with infinite ammo, which is great for medium to close range combat. He is also a medic, so he has a corresponding perk.

Where to find: Vault 81 on one of the lower floors. Start completing the entire chain of quests in this Vault and you will find it, after which you will also find a room in the Vault.

Personal Quest: Unexpected Behavior

Paladin Danse

Paladin Dance is a real killing machine and he is a human (play, play, he-he-he) in Power Armor. He has a very powerful laser cannon in his armament.

Where to find: At the Cambridge Police Station, southeast of Sanctuary Hills, center of the map. At the first visit to the location, the Hero will see how Dance is fighting in front of the department building with ghouls.

He will become a companion after you help him and his friends in the fight against raiders, go to ACT II of the story campaign (starts with the task Dangerous Minds), complete the task with Dance. Remember: he is your path to the Brotherhood of Steel. By completing Brotherhood quests, you can improve your relationship with Dance.

Nick Valentine

Nick Valentine is a synthetic, whom the hero will meet for the first time in the course of the story quests. His favorite weapon is a revolver, and he is also an excellent expert level hacker.

Where to find: according to the plots, the Hero is sent to Diamond City in search of information about his son. And he has to visit Nick Valentine's detective agency. But he will not be there, so you will have to rescue him from captivity in Vault 114 and kill the boss Dino.

Personal Quest: Long waiting time. It is activated upon arrival in Diamond City. Save Nick, complete another story quest and, then, after studying Kellogg's house, Nick will begin a conversation with the Hero, after which he can become a companion.

Deacon

Deacon - Master of disguise and secrets. Moreover, he is sociable and incredibly funny, so the Hero will not get bored in the Wasteland.

Where to find: you will meet him for the first time in the basement of the Old Northern Church. In a dead end, look around, consider the wall figure, collect the word (rotate interior and by pressing it) "railroad" and thus the discs will open the doors. The Deacon and friends will be outside the door.

Personal quest: no. But in order for him to become a companion, you will have to complete the task Conspiracy (Tradecraft). After that, the Deacon will offer the hero to travel together.

Strong

Strong (Strong) - super mutant, enclosed in a cage. His favorite weapon is a huge hammer and he doesn't like armor. But he also has a rifle in stock, albeit without ammunition.

Where to find: At the top of Trinity Tower, in a cage. Passing the tower, the Hero will receive a radio signal. Having tuned in to it, the quest is activated.

Personal quest: Curtain Call. Only after completing it, Strong will be able to become a partner for the hero. Note that at the end of the quest there will be a boss - Fist, which is strong enough. You will also need the key to the cage, which can be found on the terrace.

Robert MacCready

Robert McCreedy is a mercenary, sniper with a rifle and endless ammo, and also a lover of money, so be prepared for the fact that you will have to pay for his services. At first, the board will be 250 caps. With a lot of developed charm, the price can be reduced to 200.

Where to find: Independent Settlement Goodneighbor. You can get into it at any time during the game. Target at the Third Rail bar, in the back room, chatting.

Personal Quest: Long Way Forward.

Dog

Dog breed German Shepherd (German Shepher). The dog can be given commands, for example, to collect loot or visit the location. He will also be able to participate in combat.

Where to find: you can find the dog near the Red Rocket Truck Parking lot at the very beginning of the game after leaving their hideout.

Perk: Partial paralysis of bitten enemies during combat.

Piper

Piper is the editor of the Diamond City Public Occurrences newspaper.

Where to find: it is impossible to miss, since it is she who will help the Hero to get into the city past the guards.

Personal quest: History of the century. Only then will she be able to join the Hero.

Preston Garvey

Preston Garvey is the leader of the Minutemans (one of the factions) who possesses a very powerful weapon - a laser musket. This rifle is good at destroying enemies at a long distance and catching those that hid in ambush.

Where to find: Liberty Museum, Concord City. Help new friends clear the place of enemies, and after that it will be possible to recruit him.

Hancock

Hancock is a ghoul, an excellent fighter and an unusual character, if only in that he wears red clothes from the revolutionary period, a cocked hat and earrings.

Where to find: In the Neighborhood area, on Skollay Square, as soon as you appear for the first time in the location. And with him you can develop a romantic line.

Personal Quest: Recruiting Hancock. Only then will he be able to join the Hero.

The satellite system in Fallout 4 is a step forward compared to previous games in the series or TES: Skyrim. Now a companion is not just a thoughtless obedient companion, but also a person with their own convictions and moral principles. A friend will have to be reckoned with if you do not want to be left alone.

Besides good relationships with companions in Fallout 4 will help you to get special extremely useful skills forever. The only companion who will treat the owner favorably, no matter what he does, is Dog. A faithful pet will not add special skills, but it will not give up at the most inopportune moment.

Satellite preferences

Each of the possible companions has a certain list of what he likes and dislikes. Sometimes these are simple things like crafting or gathering, and sometimes a reaction to completing quests, dialogues. Gradually, the disposition of the partner to the main character grows while traveling the world. Performing certain actions, you can raise the current bar to 250, 500 and 1000 points, each time opening a new dialogue. The partner himself will turn to the player when the line is passed and will hand him the quest, if it is provided for by his story. While completing tasks from a companion, any other actions will not affect relationship with satellites in Fallout 4.

To make it a little clearer, it is worth referring to the game's Wikipedia, where you can subtract the following information... Faithful home robot Codsworth doesn't like it when the main character collecting trash or throwing things around. This can be inconvenient when you want to unload loot for disassembly. In this case, you can temporarily abandon the companion or order him to wait for the owner far from the settlement. But the robot is delighted with the peaceful resolution of conflicts, disinterested assistance or any other good deeds. He is just as peaceful, and he also approves of work at the workbench. Relations with him will deteriorate after theft, attacks on innocent residents of Boston, eating corpses or using drugs.

Video: how to quickly pump relationships with satellites

There are many ways to make your character unique in Fallout 4. Relations with companions will allow you to acquire new skills. Every time, when with one of the companions the level of trust reaches 1000 points, he gives the main character special bonus, which will continue to operate even after changing the partner. So Codsworth will lower the received from robots, and Curie will give stimulants once a day and instantly heal wounds at a critical level of health. Keith also allows you to survive on the brink of death, but Dance, a member of the Brotherhood of Steel, will increase the damage done to synths, mutants or ghouls.

In addition, with some partners, you can even develop romantic relationship... These include Kate, Preston, Dance, Piper, Hancock and McCreedy. This can be done by choosing the correct answer options in the dialogues, tables with which are in Wikipedia. Be prepared for the fact that some of the 13 possible partners have a very reluctant attachment to the protagonist, and therefore will have to travel with them for a long time across the expanses of Boston.

Companions in Fallout 4 are heroes who accompany the main character in fulfilling the required conventions. You hire them when you complete the necessary tasks or you have the necessary set of skills. Their capabilities depend on what you need. You can hire a companion to help you in fights, or in the search for various things.

Fallout 4 Companion Relationships

Each of the Fallout 4 mercenary companions you travel with has its own position in life. You can commit various actions that will trigger your friend's reaction. That is, as a result, he will have a certain opinion about you, and he will also say what he likes about you and what does not. If you want to successfully interact with your companion, it is in your best interest to form a positive opinion of you.

Some of the companions have quests for you, which they will provide as they develop interpersonal relationships... Moreover, in some cases, you will have to constantly work on the level of trust in you.

When your relationship reaches the edge, you gain some kind of permanent skill that your companion will reward you with. At the same time, even if you change your partner, the ability will remain with you.

Even if you deliberately don't work on your relationships with partners, trust will still grow during joint trips to one of the points on the map. But this applies mainly to those who just want to be around. To build trust with others, you will have to constantly work, fulfilling the instructions of the satellites.

Relationship levels are divided into: 250 points, 500 points, 750 points and 1000. In some cases, having received an assignment, you must immediately complete it, since the relationship level will be frozen until the assignment is completed.

For your companion, you can become an enemy if you choose a hostile faction.

Your companions are always well armed, and they have an inexhaustible supply of ammunition.

They can also search corpses for weapons, and then exploit what they find.

During the game, you can tell your partner. Fallout 4 companions are endowed with their own unique skills that you can use: for example, direct Dog to look for something or ask Valentine to hack someone's PC.

Also, do not forget a couple of points:

  • Fallout 4 satellites do not use a charge of nuclear blocks;
  • ally's power armor can be destroyed and damaged, take care of proper protection of your companions.

Companions in Fallout 4: descriptions

  • Codsworth - This is a robot assistant that you will find in Senchuari. He has no tasks for you, you can only be friends with him. He is very loyal, but lacks powerful weapons. He's just a good robot butler from your past and will never leave you in the lurch. After reaching the maximum mark in the relationship, you will receive the ability "Pet Robots."
  • Dog - this is the dog you will meet at the Red Rocket parking lot. He, like the robot, is very devoted to you. It can also bite your opponents. The plus is that your relationship between him is immediately at the maximum, and you do not need to work on them.
  • At the Friendship Museum, you can meet Preston Garvey. He is the chief among the militias in the Commonwealth. One of his skills is flawless laser musket shooting. If you help him with trade routes and new villages, he will quickly become your good companion. When you reach the maximum in a relationship, you will receive "Together we will stand."
  • Piper is a woman who created her own media outlet, Public Events. You will meet her in Diamond City. She is brave, shoots well, but her assistant is unimportant. When you reach the maximum level with her, you will receive "Magic Tongue" and experience for tasks related to speech, and you will also easily find the right places. She also has a task for you called "Plot of the Century".

  • Nick Valentine waiting for you in Vault 114. He owns a revolver, and he also controls any PC. He's also a great detective. He has a task for you "It's high time" and the award "Heart of Steel".
  • Paladin Dance - consummate tactician. He will also take care of your reserve when you participate in the fight. He will reward you with the Know Your Enemy ability.

  • Old Man Longfellow- this is the man from the bar "Last Shelter" in Far Harbor... He's very old, which is surprising for a place like this. Here, basically, everyone perishes in the prime of life. He is also a wonderful hunter, very brave, although rumor has it that Longfellow is crazy. Perhaps the reason is that in his youth, the Children of the Atom took away his beloved and his child. After that, Longfellow came to hate the cult of the Atom and his followers. He will be very rude to you, he will not want to talk, but it is in your best interest to make friends with him. Your key is in alcohol, as this character is a big drinker. He will also appreciate your strengths, it is better not to demonstrate weakness. He has a quest for you called "Shipbreaker", and as a reward you will receive "Hunting Wisdom", which will reduce by 25% the resistance to damage from you in animals and sea creatures.
  • Strongman - a mutant from Trinity Tower, who looks menacing, but will become a good friend to you if you show him kindness and understanding. The reward for the highest level in relations with a character is "Berserker".
  • Hancock is a ghoul who wants to kill you. However, you have the task "Hiring Hancock", as a result of which, if successfully completed, you will befriend. The award is "Isotope".
  • X6-88 - this is a synth hunter from the Institute. He was created specifically for battles, and he can sense impending danger. In dialogues, he often gives advice on what to do for the player, if you follow them, you can achieve the maximum location of the X6-88. His standard armament is a laser rifle. . The reward that X6-88 can give is "Shield of Harmony" (+ 20% to defense against energy weapons).
  • Kate- addicted to chemicals, but she is still an invaluable helper. If you need to destroy a castle, then she will do it for you. She has the task "Benign Intervention" and the award "Shootout".
  • Neighborhood awaits you McCready... He is excellent with a sniper rifle and can be the perfect cover for you in battle. He has a task for you "Long Path" and a reward "Fatal Shot" (+ 20% to the chance to hit the head in VATS mode).
  • Deacon indispensable for you if you prefer to be in the shade. At first he spies on you, but then you can make him your assistant. His award is Cloak and Dagger.
  • Curie - a robot nanny acting in two guises: a robot assistant and a synth girl. Curie is peaceful and often makes funny comments on everything that happens, which is why it is very interesting to take her with you on trips. She has the task "Emergent Behavior", and the reward will be "Military Doctor".
  • Robot Hell- a companion from the Fallout 4: Atu add-on With her we will visit the General Atomics plant and will fight with hostile robots.
  • In the Yader-Mir amusement park you will meet Porter Gage... This is a man who will work for the leader of the raiders in the task "We gave it a ride like this." He will help you kill your boss, and after that he will be the main guide between you and the raider groups of the amusement park. Upon reaching the maximum level, you will receive the "Knowledge gained by blood".

Conclusion

In addition to helping in fights and searches, your Fallout 4 companions can help you carry your things, heal, or you can send them where you met. You can also develop romantic relationships with Human Sims, regardless of gender. To do this, often do what they like.

And remember: in Fallout 4, relationships with companions are built around doing what they like and avoiding actions that are unpleasant for companions.